The research topics of Li Xiang, a professor at the Military Culture College of the National Defense University, are: conform to the development trend of the information age, innovate and develop advanced military culture, develop military online games with independent intellectual property rights and our army’s characteristics, and enrich the spiritual and cultural life of officers and soldiers.
“Military online games have become a battleground that must be seized in the online ideological struggle. We must be willing to invest and make high-quality goods.” Li Xiang suggested that in the context of the accelerated development of the domestic game industry, strengthen funding and policy support, and clarify the market-oriented product orientation , To attract the participation of domestic head game companies and launch high-quality military games with our military characteristics. In the process of game development, we should focus on exploring the rich historical and cultural resources of our army, rationally embedding our army’s red genes, focusing on the situation and tasks of preparing for war, highlighting the realistic theme of strengthening the army, showing a good image of our army, and promoting national defense education.
It’s hard, there is a huge gap between what players want to experience and what producers can do. In military history games, this gap is called “historical nihilism.” The simplest question is that since it is a game, there will definitely be failures. For example, after the player commanded our party to fight the war of liberation, after the Song Huizong act was passed, our party was directly reputed by the Kuomintang in 1947. What about the intermediate incident do? If the main army is lost, should a central officer be responsible for stepping down? When the Kuomintang troops approach the Sino-Soviet border, will the Soviet Union have limited intervention? Will there be internal divisions, betrayal and liquidation after repeated defeats? Who is responsible for being Liu Chan or Chongzhen in the end? These events are impossible without, who will play a game that can only be won? But to do this, there must be historical figures in charge of being a “harlequin”, you see who is suitable. Overhead war games, such as the “Another World Line of Soviet Attacks on the United States” such as Red Police, also have similar problems: It is not appropriate for you to make our country the invader, and let our country be the invader. What about the failure? Burn the Forbidden City or nuclear-level Pudong? Failure events are not easy to do, so, do a pure military game with no plot? It is unrealistic to want to be popular. After it is made, only a few hundred people are online at the same time. Isn’t it at a loss to burst? It’s good to have this idea, but the scale is too difficult to control. Unless it is organized by the country itself, or endorsed by the producers who are willing to make such games, so that the producers can not be approved by the group, otherwise it is unlikely. Make a good product. If you have to pick a subject, it can only be to resist US aggression and aid Korea. The failure of this kind of local war is relatively insensitive, but this subject has already been done by companies.