Congratulations TES! In today’s three rounds of bp, TES has the upper hand, and EDG is clearly considered. Let me analyze these three rounds of bp, and talk to you about how TES gained the advantage of the lineup. TES started layout very early. The ban on the EDG side is more conventional: Keg, Olaf, and Scorpion (the version is weakened, but Karsa is unique, and it is speculated that it is very fierce in the training game); TES in addition to ban the centaur and the crocodile, also pressed Lilia together and released Udy To EDG. OK, EDG really grabbed Udyr, and then TES got the most practical version of the mid-lane spring + wild auxiliary Thresh. In this way, EDG chooses a small gun (if Kai’Sa, it is not easy to beat Aphelios), and then has to select Scout, otherwise it will be banned in the second round of TES (so EDG can’t choose the bull head), then EDG The Victor is locked to ensure the output in the later stage, and the clockwork can be developed safely. There are two considerations for TES to supplement Jace here: ①Strong laning and high damage to equipment molding; ②You can trick EDG into a Aphelios ban position, so that the jungle hero will not be banned. In the second round of bp, TES directly blocked the assistance, removed the small artillery head combination and banned Riel by the way, and EDG fixed ban Aphelios and Mundo (to beat Udyr). TES won the only remaining Leopard girl in the jungle position, and now EDG has nothing to choose, only Titan + Thain, the formation of the lineup: classic on the road to resist pressure, jungle protection. As a result, TES finally showed his fangs and calmly showed Delevingne. Delevingne Thresh could penetrate the Cannon Titan. It is estimated that the Viper people were stupid at the time. . . At this point, TES has the advantage of aligning the top and bottom lanes, and the mid lane is evenly balanced. Because Victor needs to develop, the clockwork has a lot of room to play. The three output ignition powers are fully opened, and the leopard girl speeds up the rhythm, and the EDG can be overwhelmed in the early and mid-term without leaving a chance for breathing. This Draven is a lore. In this round of bp, I think TES is still better. Although the Tsar and Cannon on EDG are good at playing Vayne, these two C-positions are also restrained by the captain of TES, and Thain can’t get up in front of Vayne. In addition, there is one more C-position from EDG on TES. Taken together, TES has a stronger lineup. Of course, the second game ended with EDG’s victory. Their counter-attack was so beautiful. They successfully caught two big mistakes in the middle and lower of TES and completed the comeback. (And I was wondering if it would be better for the captain to have an armor-piercing bow…) EDG began to change his mind. In order to ensure the absolute advantage of the bottom lane, he would not hesitate to grab Thresh and trade Udyr for Aphelios. But this brings about a problem: Jace Keg is banned by himself, so if you want to match the Thresh Aphelios combination, you have to make a group control on the road. According to the hero pool of the holy gun, only Aoun and Thain. The warhorse understands too much, immediately press the best-used Thain, and then the backhand is a wrist hero, the Uezhong field is full of antagonism, and the lineup is proactive. The lineups on both sides of this round have their own priorities. TES hopes to use the powerful upper middle field to tear open the holes in the upper half and constantly find opportunities to bring rhythm; EDG needs to expand Aphelios’s line advantage and output large nuclear groups around AD. . EDG has two problems here. First, it is difficult for them to restrict the entry of this wrist hero. Second, they lack an AP core. Zoe, who relies on poke output, does not match the overall lineup. Generally speaking, TES is better here.