“Why wondering why naval battles can’t be like naval battle games (World of Warships), etc., to dodge shells by “twisting”?
Generally, ships with high mobility in the world of warships, such as light cruisers and destroyers, can evade shells by hitting the rudder. It does take a while for shells to fly in the air to hit the target. You can change the course in the game. When it comes to evading shells, why would naval battles not be like this in reality?
Realistic naval battles can theoretically use the mechanics in the game. In the World of Warships game, if you expose your “belly” and “side”, you will be easily hit by the large-caliber main gun and suffer a lot of damage. This is reasonable. It is indeed considered “real”. It is true that if you expose a large part, it is indeed easy to be hit by the enemy, but why in reality many naval battles are deliberately aimed at others, instead of trying to “angle it like a game “Shave your head” and so on.
Of course, the boat can be used. The wild semicolon was set on fire by Halsey’s entire 34 task force, and it took 45 minutes to be sent back to the west. The entire fleet set fire to one destroyer, and the firepower seemed to be shooting against the entire fleet. In Halsey’s memoirs, there is a paragraph about the wild semicolon: “At such a distance, it is impossible for us New Jersey to recognize the type of Japanese warship that was sunk, so I asked the ships in front by telex. The answer came back. “It’s really the best tribute to the accuracy of our night battle observations.” The Vincennes light cruiser report “Is the Aoba-class or Atago-class heavy cruiser” The Miami light cruiser “A Fubuki-class or Asashio-class destroyer” The light cruiser Losey speaks cautiously. “A cruiser” The destroyer “A cruiser” launches a torpedo. The destroyer “Torozuki class destroyer” The destroyer “A Fuso class battleship” Destroyer squadron commander “The Yubari class light cruiser” Our cruiser squadron Commander “I don’t have any problems, probably it’s just a cruiser.” “That’s all the truth we can know.” How can you hide so many guns? According to the observer Dell on the calibration plane sent by the Bunker Hill. The lieutenant colonel described the lieutenant colonel of the wild point like this: “This guy is really a shrewd captain, as long as he sees the fire from the battleship’s muzzle, he immediately turns the rudder 45 degrees, until the shell falls into the water-of course, the deviation is not small. , And then turn back to the original course. At a long distance, the twisting of the boat can effectively dodge the shells. When sinking the wild semicolon, the average distance is 35,000 yards, and the 16” shell takes about 70 seconds to fall into the water. , These 70 seconds are enough to run 1200 yards from the original course position with 32.5 knots of wild points. Although the two sisters also chased end to end with 32.5 knots, they also have a fire control computer that can compensate for the roll, but even if they guess the wild point’s direction of avoidance, it is impossible to cover the range of 1200 yards with 6 rounds. Moreover, the two sisters still had to turn the rudder more than 10 degrees when firing, causing the first two turrets to deviate from the bow and launch. Even if they returned to the original course immediately after the launch, the overall speed would still be delayed, and the distance from the wild point gradually increased to 3.9. He was recalled by Spruance at 10,000 yards. So the boat can indeed avoid guns by twisting. But there are no realistic examples of dancing on the high seas. The accuracy of the artillery in World of Warships has been greatly improved. In actual combat, it may take two or three rounds to cross fire and enter effective shooting, but in World of Warships, two or three rounds may disappear directly. Moreover, twisting and twisting will affect its own aiming, especially before the avant-garde radar, battleships cannot accurately guide when turning. Battleship twisting will not only reduce much damage, but also greatly affect its own output. Let’s talk about the issue of selling hair wash. This is also a problem caused by the accuracy optimization of World of Warships, as well as the setting of the so-called ricochet. Grabbing the T superior in traditional naval battles is to allow the column to be side-stringed to the enemy’s firepower (the theory of T superior and T inferior is very practical on sailing warships, and it was also reflected in the Jutland naval battle), and let’s talk about the problem of walking. , The world of Warships contains a silly Thunder God that hits the 20-kilometer shells and the drop points are quite concentrated. In reality, it is probably like this. But in reality, it’s definitely not like this. A shot sticks on the opposite head, and the opposite head is half of it. normal. In reality, the selling point in naval battles is likely to be to maintain relative speed, rather than to prevent the core from being exploded. After all, the game World of Warships has changed many settings in order to reduce the difficulty of getting started and increase the game experience. In the game, Smolensk is used to torture the opposing battle line. In reality, there is no light cruiser who dares to fight like this. To be a digression, why do I always enter the strong house? Why do I have to line up with Baltimore in Nuremberg?