I can only play games for an hour or two at night when I go home. I have to wonder whether I am playing Guigu Bahuang, or a 3A masterpiece, or even 3A games and I should shut it down after watching two plots. And for more than an hour on the way to and from get off work, I can only brush up on my knowledge.
The transformation of terminal games into mobile games is not as simple as everyone thinks. 1. A mountain of “game version numbers” for all game development studios. The General Administration of Press and Publication requires companies operating online games to go to the Press and Publication Administration for an Internet publication record for each product, usually called the game version number; enterprise application The requirements for the game version number are as follows: the application unit has obtained the “Computer Software Copyright”. The application unit’s product online operation time has not exceeded 30 days. The record game product must comply with the “Interim Regulations on Internet Culture Management” and “Interim Measures on the Management of Online Games”. The materials required for enterprises to apply for the game version number are: copyright certificate R&D company business license operating company business license (if the R&D operation is the same company) operating company ICP certificate operation authorization (self-developed, self-operated, no need to provide) The above requirements of the game file packaging business technical plan have already stumped 80% of the game development teams of small workshops. Finally, with a strict review mechanism, it is estimated that it will take a long time to go online. Compared with Steam’s release process, it is simply a paradise for small game development teams. You only need to follow the official Steam process to apply. 2. The difference between mobile games and mobile games 1. The keyboard and mouse game interaction mode is difficult to be carried by mobile phones. The first major task of transplanting mobile phones is the transformation of interaction, especially for “Taiwu Picture Scrolls” and “Ghost Valley Eight”. “Wild” is a game with a huge amount of text, displaying text descriptions, descriptions of objects, descriptions of character backgrounds, and dazzling character attributes and martial arts. How to show satisfactory game effects on the screen of the mobile phone is a huge test. However, the combat mode of these two games is unexpectedly in line with the operation mode of the mobile phone. 2. The mobile phone model is adapted on the PC side. The game studio only needs to consider the display effect of the game. There is no need for high computer configuration. Of course, if you want to support MAC to play, you need to adapt it separately. (But very few support MAC.) On the mobile phone, the first two ends are iOS, Android, and then the screen size is different due to different models. Fortunately for iOS, the technical parameters are relatively uniform, and the screen issues should be focused on. However, on the Android side, the adaptation of various mainstream brands is a huge workload. 3. Channel fees. Steam’s share standard is 30%. Compared to mobile phones, iOS’s charging standard is about 32%, while Android’s channels are dazzling. There are more and less channels, and you need to launch channels unique to each channel. package. Of course, the Android end does not need to go to the platform, or you can directly guide the website to download, but it requires more publicity costs. If it is a phenomenon-level game, this point can be ignored.