Famine for 500 hours and hypoxia for 300 hours. I think the threshold of hypoxia is really higher than that of famine. The high threshold means that the player has a higher probability of encountering setbacks at the beginning of playing, and it is difficult to solve the problems encountered without learning. And often this problem is solved and the next problem arises immediately. As a result, the player does not watch the strategy to play by himself, and feels that the endless problems cannot be solved in the lack of oxygen, and the game experience is super poor, and then directly abandons the game. Of course, famine also has this problem, but famine is easy to get started. I think as long as you solve the three problems of how to spend the night, how to find food and control body temperature, the game can be played. As for fighting monsters, stand and walk. Any bit is fine, so there is no big problem. A day in the Famine game is 8 minutes of real life. It is 120 minutes after the 15 days after the first fall of the first year. Novices can explore three or four times by themselves, or just watch an introductory video. It is still very easy to live through these 120 minutes. It’s also fun. But hypoxia is different. One cycle of hypoxia is 6 minutes (not accelerated), and 120 minutes is 20 cycles. During these 20 cycles, novices have to deal with including but not limited to: going to the toilet, dealing with contaminated soil, and dealing with contaminated oxygen. , Food poisoning, insufficient oxygen, food planting, food decay, insufficient food, work schedule, work type arrangement, silt lungs, insufficient power, circuit overload, technology research and development selection, copying skills selection, room system, excessive temperature or excessive temperature Low, copy pressure, etc. And many problems happen in a chain, which means that if you take a wrong step in the early stage, the disaster will be gradually magnified. Many times, after two hours of tinkering and playing for two hours, one mistake was blown up. What’s the feeling in the player’s heart? If it were me, I would just delete the game. For example, before I played Emerald Planet for the first time, I had played with Earth-like planets and ocean planets several times. I didn’t see any resources or resources on Emerald Planet and I just played it. According to the original rhythm, I was hiring a villain crazily. About ten cycles or so, I found that there was insufficient oxygen. When the oxygen was insufficient, the algae produced oxygen. As a result, the planet did not have algae to produce oxygen. The electrolytic water technology has not been studied yet. About hours (three times the speed) is wasted like that, so everyone feels unhappy. Before I played hypoxia, I probably watched about 3 or 4 videos about hypoxia series at station B. There are some Xiaomi and others. After watching it, it happened that all the Cray games on Steam were discounted and I went directly to the Cray University. Bao started playing hypoxia. The first file is no longer found. At that time, the archives can only be stored locally and then change the computer. However, I still remember it clearly. It took me about 250 cycles to build the hyperbaric oxygen and space suit system modules. I also watched it. The video is learning to build, because there is no farm module, and I live by eating rice lice throughout the whole process. In other words, I am a person who is very slow to play games. After watching 3 or 4 series of videos, I can build two basic modules in 250 cycles. According to the 3 times speed, 250 cycles will also have 500 Minutes, it’s been more than 60 days in the game in Famine. This year, I have experienced about 60% to 70% of the content of the game in Famine. In the absence of oxygen, I didn’t go to the sky or go to the ground. , Can only learn to build basic modules at home and live hard. It is really a luxury to build automated animal and plant breeding, cracking systems, and rocket systems. For those who want to study, hypoxia is indeed a good game. Many interesting modules can be researched out, and the sense of accomplishment is full. But for those who don’t want to study, they can only play while taking physical chemistry classes. How many people can persist. Compared with the famine, you can play a variety of fun as long as you get started. Multiplayer online also strengthens various uncertainties and increases the fun. However, the hypoxia single machine is too hard in the early stage, too little content in the later stage, and molding time. It’s also longer than Famine, so there must be a lot less players. This is my tenth latest archive. (Don’t spray, Caiji is only at this level) The layout has been slightly changed. At present, after the cracking is built, I have not played it. There are still a lot of things in the house that have not been built. The rocket system has not been tried yet. If I play here, I don’t want to play it anymore, because I feel that there is no interesting content worthy of my time to play. There is no shortage of food at all in automated farming. The huge spring output does not lack water, which means that there is no lack of oxygen. After the cracking system is completed, there is no shortage of oil, which means there is no shortage of electricity. If I want to play, I might as well open a debug and plan a new layout. Now I’m playing Don’t Starve. I go online to collect a box every day. If I’m energetic, I’ll walk around the map to kill spiders. When I’m tired, I’ll change Wendy into beautiful clothes and catch the fish. Are you telling me about hypoxia? It really hurts my liver to bother me.