In particular, Ryze has a pretty good brushing mechanism. Surging q damages high wild monsters and will not hide. Aoe is full of skills and has a short CD. The equipment of the S11 version fits a lot more than before. The ew stabilization control is very violent. Disgusting. Fighting also has the ability to manipulate and pull, r can do a lot of things, and the upper limit is also high. I think the potential of Ryze’s jungle is comparable to Lilia’s Death Songs and others, and it also has its own characteristics and is completely worth developing. (Specifically, for example, Ryze’s aoe is not punished by the aoe of blood-sucking skills. Brushing f6 seems to be able to recover blood. The single wild monster Frog Fei Ryze has a high basic magic resistance, and the red open front lacks blue cookies to deal with? Phase electrocution or even aftershocks, rapid pace? I feel that many sets of outfits are pretty good. It’s easy to make up for tears. The output is half meat, exaggerated or even out of the turbo alchemy pot. The r3000 distance transmission is used to steal the wild, and the time is reversed. Unexpected The arrest of people, change the battlefield, and go on? I roughly compared it, starting at level 6, Ryze’s dps of wild aoe is already higher than that of death song. Even the whole picture wandering, the imprisonment of various monsters and ghosts are in line with the official background character settings. and many more)
Are there any shortcomings in Ryze’s jungle, or is there a deviation in my understanding of the game? Why can’t you see Ryze in the jungle hero?
If you consider bp, maybe Ryze playing online would be a better choice. There are many good heroes in the jungle, but since Dead Song junglers are so strong, why hasn’t Ryze jungle been developed?